Thank you
Credits & licenses
Audio
Sound effects
Every sound was trimmed, levelled and re-encoded for the game. None of these packs require credit — we give it anyway.
by Kenney (opens in a new tab)
In gameMenu clicks, confirms, back and error blips, selecting a car, path ticks, the hand-off chime
by Kenney (opens in a new tab)
In gameButton hover
by Kenney (opens in a new tab)
In gameHits, critical hits, knockouts, cars arriving, the round bell
by Kenney (opens in a new tab)
In gameHealing, status effects, abilities firing, turn start cues
by Kenney (opens in a new tab)
In gameShields and the crunch under critical hits and knockouts
by Kenney (opens in a new tab)
In gameDice throws and draft picks
by domasx2 (opens in a new tab)
In gameEngine revs when a car drives, arrives or winds up an attack
Original sound design
CC0by CarPG
In gameVictory fanfare, defeat sting, miss whooshes, risers and sub drops
Audio
Music
Both tracks loop seamlessly and follow your music volume setting.
by Juhani Junkala
In gameMenu theme
by Juhani Junkala
In gameBattle theme
game-icons.net · attribution required
Game icons
Icons made by Lorc and Delapouite from game-icons.net, CC BY 3.0.
- Speed statSpeedometer (opens in a new tab) by Delapouite
- Attack statPunch blast (opens in a new tab) by Lorc
- Defense statChecked shield (opens in a new tab) by Lorc
- Health statHeart beats (opens in a new tab) by Delapouite
- Movement statPath distance (opens in a new tab) by Delapouite
- Range statTargeting (opens in a new tab) by Lorc
- Energy statPower lightning (opens in a new tab) by Lorc
- Critical hitCogsplosion (opens in a new tab) by Lorc
- KnockoutFlat tire (opens in a new tab) by Delapouite
- HitImpact point (opens in a new tab) by Lorc
- MissEvasion (opens in a new tab) by Delapouite
- BattleCrossed swords (opens in a new tab) by Lorc
- CounterShield reflect (opens in a new tab) by Lorc
- HealingHealing shield (opens in a new tab) by Delapouite
- Launch padJump across (opens in a new tab) by Delapouite
- HazardHazard sign (opens in a new tab) by Lorc
- ObjectiveFlag objective (opens in a new tab) by Delapouite
- RaceCheckered flag (opens in a new tab) by Delapouite
- TrophyTrophy (opens in a new tab) by Lorc
- LaurelsLaurels trophy (opens in a new tab) by Delapouite
- PodiumPodium (opens in a new tab) by Delapouite
- GarageSpanner (opens in a new tab) by Lorc
- RepairAuto repair (opens in a new tab) by Lorc
- WheelCar wheel (opens in a new tab) by Delapouite
- DriveSteering wheel (opens in a new tab) by Delapouite
- GearboxGear stick (opens in a new tab) by Delapouite
- UnlockCar key (opens in a new tab) by Delapouite
- TimerStopwatch (opens in a new tab) by Lorc
- UpgradeUpgrade (opens in a new tab) by Delapouite
- Dice rollPerspective dice six faces random (opens in a new tab) by Delapouite
- Dice rollingRolling dices (opens in a new tab) by Delapouite
- Die face 1Dice six faces one (opens in a new tab) by Delapouite
- Die face 2Dice six faces two (opens in a new tab) by Delapouite
- Die face 3Dice six faces three (opens in a new tab) by Delapouite
- Die face 4Dice six faces four (opens in a new tab) by Delapouite
- Die face 5Dice six faces five (opens in a new tab) by Delapouite
- Die face 6Dice six faces six (opens in a new tab) by Delapouite
Effects, cursors and materials
Third-party art used for battle effects, the board cursor and surface textures.
by Kenney (opens in a new tab)
In gameSparks, flashes and impact bursts in battle
by Kenney (opens in a new tab)
In gameSmoke puffs, explosions and knockout clouds
by Kenney (opens in a new tab)
In gameBoard cursors for selecting, moving, attacking and inspecting
by Kenney (opens in a new tab)
In gameSkid marks
by ambientCG (Lennart Demes) (opens in a new tab)
In gameAsphalt, concrete, gravel, ground, rubber, carbon-fibre and metal-plate surfaces
ambientCG materials used
- Asphalt025C (opens in a new tab)
- Asphalt026C (opens in a new tab)
- Asphalt031 (opens in a new tab)
- Concrete042A (opens in a new tab)
- Gravel022 (opens in a new tab)
- Ground054 (opens in a new tab)
- Rubber004 (opens in a new tab)
- Fabric004 (opens in a new tab)
- DiamondPlate008C (opens in a new tab)
- MetalPlates006 (opens in a new tab)
Typefaces
Bundled with the game, so nothing is fetched from a font service while you play.
by Omnibus-Type (Héctor Gatti)
In gameTitles, numbers and the CarPG wordmark
Barlow (opens in a new tab)
OFL 1.1by Jeremy Tribby
In gameBody text and the interface
by JetBrains
In gameSeeds, coordinates and version numbers
Interface icons
The small line icons on buttons, menus and the rules reference.
by Lucide contributors
In gameMenu, button and rules-reference icons
Made for CarPG
Original art
197 car sprites
OriginalEvery car is original artwork drawn for CarPG — no photos, scans, tracing or third-party sprites.
Element badges
OriginalFourteen element glyphs plus the Z-Boss badge, designed for this game.
Status icons
OriginalOne glyph for every status effect, framed by category.
Terrain tiles
OriginalAsphalt, gravel, rubble, launch pads, surge grates, shield emitters, barriers, tyre stacks and concrete.
Wordmark and interface
OriginalThe CarPG logo, the title-screen track, panels and controls.
Where a roster car matches a real Hot Wheels casting, its sprite is a stylised original drawing inspired by that casting's shape and a published paint scheme. No Hot Wheels, Mattel, Matchbox or manufacturer logos, badges or wordmarks appear anywhere in the game. Hot Wheels is a trademark of Mattel, Inc.; CarPG is not affiliated with or endorsed by Mattel.